iOS
iOS Native SDK
Installation
The Cobrowse SDK for iOS is available for installation via several dependency managers, or as frameworks to integrate directly into your project:
https://github.com/cobrowseio/cobrowse-sdk-ios-binary.gitAdd the CobrowseSDK package dependency to your app target.
pod 'CobrowseIO', '~>3'Don't forget to run pod repo update then pod install after you've edited your Podfile.
Make sure you are on the latest stable version of Pods. Run pod --version to check!
Note: Depending on your project, you may also need use_frameworks! in your Podfile.
binary "https://raw.githubusercontent.com/cobrowseio/cobrowse-sdk-ios-binary/master/cobrowse-sdk-ios-binary.json" ~> 3.0More information about Carthage at https://github.com/Carthage/Carthage#if-youre-building-for-ios-tvos-or-watchos.
Link the CobrowseSDK.xcframework to your main app target that can be found at ./Carthage/Build.
Frameworks are available for manual integration into your Xcode projects from:
https://github.com/cobrowseio/cobrowse-sdk-ios-binary/releasesAdd the following lines to your code which will register this device with the Cobrowse servers so you can connect to it. You could choose to do this on app startup, or when your users visits a support page in your application, or any other time.
import CobrowseSDK
...
CobrowseIO.instance().license = "put your license key here"
CobrowseIO.instance().start()@import CobrowseSDK;
...
CobrowseIO.instance.license = @"put your license key here";
[CobrowseIO.instance start];Add your License Key
Please register an account and generate your free License Key at https://cobrowse.io/dashboard/settings.
This will associate sessions from your mobile app with your Cobrowse account.
Try it out
Once you have your app running in the iOS Simulator or on a physical device, navigate to https://cobrowse.io/dashboard to see your device listed. You can click the "Connect" button to initiate a Cobrowse session!
Requirements
iOS 12.0 or later
Problems rendering certain views?
Try our alternative rendering method below:
Alternate render methodAdding custom touch handlers
Custom touch handlingAny questions at all? Please email us at [email protected].
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